The Impact of Gamified Cultural Heritage Interpretation in Mixed Reality

on Spatial Cognition

Application

This research examines the AR (Augmened Reality) and MR (Mixed Reality) versions of a heritage application focusing on the value of gamification in enhancing heritage awareness. The application provides a gamified digital heritage experience specifically designed for on-site Yedikule Fortress visitors, utilizing two different devices:the Samsung Galaxy Tab S8 Ultra tablet as the Android-based AR device and the Microsoft HoloLens 2 for the MR head-mounted display.

On an Android tablet, experience with digital elements is limited by the device’s screen, which serves as a layer between the physical and digital worlds. Users engage with digital objects via touch, constantly interacting with the screen. In contrast, the MR head-mounted display provides a more immersive experience, allowing users to engage with digital objects as if they were physically present, without a screen barrier. This critical distinction impacts the perception of digital assets and improves the sense of immersion and involvement inside the museum setting.

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